There is something absolutely enchanting about this game. I can only hope it comes across in this review of Mechanica. The art and design is beautiful, the jigsaw puzzle mechanic is brilliant, and I even want to rave about how clever the box insert is, since it allows you to play the game right out […]
If 7 Wonders Duel strategy had a mantra, it would be “I don’t want this, but I’m going to take it anyways because you need it.” In a game where military is just a token that you slide, this is a surprisingly combative game. Every single choice you make, you second guess because what it might let your opponent do. So, instead of doing what you want, you take whatever card it is that helps your opponent the least.
As a graphic designer, a board game designer, and a board game reviewer, I’ve been thinking a lot about how board game interfaces work lately. I’ve also been thinking about how they ought to work. There are so many ways our interfaces are inconsistent, contradictory and downright impossible to decipher. Sure, we can keep memorizing […]
When you end your game night with a game of Caper, you might tell yourself its “just one last job and then I’m out,” but you know in your heart that you’ll be shuffling up these cards again later that night, since you’re already planning that next heist. This time in London. No, Rome! You’ll […]
Even as hundreds of new drafting games have come out, 7 Wonders still stands strong as one of best of them (though, I’m still debating if 7 Wonders Duel beats the original or not). 7 Wonders strategy is just so deep, and so satisfying to pick apart.
I haven’t written anything about Gloomhaven yet, and it only seems fair, since these days I play Gloomhaven ten times for each time I play any other game. I play with my boyfriend, and we frequently lament what we’re giving up in order to make time for this monster of a game (Social lives. Meals. Sleep. Sanity?). We’ve been playing Gloomhaven without a tank lately, so this topic has been on my mind.
Sprawlopolis is a game that I expected to like. Like any solo game, I expected it to challenge me. I expected it would be worth carrying around for a week to kill downtime in waiting rooms and break out at bars. My expectations were higher than for any other microgame I’ve played (and I love the microgame gimmick), and it still blew me away. How can such a small game be so good? Keep reading this Sprawlopolis review and find out.
When you design a game, people will judge it by their first play of it. If that first play goes poorly or if they feel lost, they might never want to play again. So part of our job as a game designer is to signal to a player how to play the game well enough to not feel lost, and to have fun.
This quick guide has some of the strategies and tactics for playing Mystic Vale like a champion. Improve your Mystic Vale strategy.
I’ve thought a long time about starting this site: the first strategy article I’ve ever written was nearly 15 years ago, when I was in middle school. Since then, I’ve taken so many notes, done so much math, tinkered with so many strategies in so many games, but I’ve never shared any of it. I’ve […]