In 2013, Sushi Go was released, a charming card drafting game that’s simple enough to teach in a few minutes, yet compelling enough to bring out on game night. For me, that’s made it the perfect gateway game to carry around and teach to non-gamers. But last year, a new super light drafting game came […]
A card drafting, engine building game has been my holy grail game. I’ve tried for years to find it, I’ve even tried to design it myself. Is this it? Let’s evaluate Res Arcana in this review. When Res Arcana hit the scene last year, it perfectly fit the description. So, when it was announced, I […]
Go is a game with more history and depth than any other, but does that make it fun to start playing today? In this go review, I answer that and more.
There is something absolutely enchanting about this game. I can only hope it comes across in this review of Mechanica. The art and design is beautiful, the jigsaw puzzle mechanic is brilliant, and I even want to rave about how clever the box insert is, since it allows you to play the game right out […]
When you end your game night with a game of Caper, you might tell yourself its “just one last job and then I’m out,” but you know in your heart that you’ll be shuffling up these cards again later that night, since you’re already planning that next heist. This time in London. No, Rome! You’ll […]
Sprawlopolis is a game that I expected to like. Like any solo game, I expected it to challenge me. I expected it would be worth carrying around for a week to kill downtime in waiting rooms and break out at bars. My expectations were higher than for any other microgame I’ve played (and I love the microgame gimmick), and it still blew me away. How can such a small game be so good? Keep reading this Sprawlopolis review and find out.