One of my favorite parts of Gloomhaven wasn’t even originally a part the game: enhancements. Isaac came up with the idea as a stretch goal during the initial kickstarter, a goal that funded just a few days before the campaign ended. Oddly enough, the commenters on that post were largely against the idea: the “destruction” […]
Cartographers is a fairly straightforward game. However, Cartographers strategy isn’t straight forward at all. While making a map, you’ll be presented with many ways to score, and you must puzzle out the best way to do so by drawing shapes on your map in this Roll and Write game.
There is something absolutely enchanting about this game. I can only hope it comes across in this review of Mechanica. The art and design is beautiful, the jigsaw puzzle mechanic is brilliant, and I even want to rave about how clever the box insert is, since it allows you to play the game right out […]
I haven’t written anything about Gloomhaven yet, and it only seems fair, since these days I play Gloomhaven ten times for each time I play any other game. I play with my boyfriend, and we frequently lament what we’re giving up in order to make time for this monster of a game (Social lives. Meals. Sleep. Sanity?). We’ve been playing Gloomhaven without a tank lately, so this topic has been on my mind.
Sprawlopolis is a game that I expected to like. Like any solo game, I expected it to challenge me. I expected it would be worth carrying around for a week to kill downtime in waiting rooms and break out at bars. My expectations were higher than for any other microgame I’ve played (and I love the microgame gimmick), and it still blew me away. How can such a small game be so good? Keep reading this Sprawlopolis review and find out.