One of my favorite parts of Gloomhaven wasn’t even originally a part the game: enhancements. Isaac came up with the idea as a stretch goal during the initial kickstarter, a goal that funded just a few days before the campaign ended. Oddly enough, the commenters on that post were largely against the idea: the “destruction” […]
I haven’t written anything about Gloomhaven yet, and it only seems fair, since these days I play Gloomhaven ten times for each time I play any other game. I play with my boyfriend, and we frequently lament what we’re giving up in order to make time for this monster of a game (Social lives. Meals. Sleep. Sanity?). We’ve been playing Gloomhaven without a tank lately, so this topic has been on my mind.
Sprawlopolis is a game that I expected to like. Like any solo game, I expected it to challenge me. I expected it would be worth carrying around for a week to kill downtime in waiting rooms and break out at bars. My expectations were higher than for any other microgame I’ve played (and I love the microgame gimmick), and it still blew me away. How can such a small game be so good? Keep reading this Sprawlopolis review and find out.